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- On 21-May-97, Schitso wrote:
-
- >-----------------------------------------------------------------
-
- >(X only one)
- >Simple game [ ]
- >Super game [X]
-
- A simple game wouldn't be a good project for multiple coders!
-
- >(Please put atleast one of each style)
- >If we do simple, what style(s)?
-
- Eventually a Bubble-Bobble style of game. Not that simple, but just bloody
- fun.
-
- >If we do super, what style(s)?
-
- I'ld still like a Zelda type of game. This leaves space open for multiple
- people to work on it:
-
- Plot
- Level design: Huge maps
- Music: Different modules for different places
- Graphics
- Coding: Zelda has a lot of sub-games, which have to be coded individually.
- Savegame-system. Random dungeon map generators (like Diablo). Character
- developing (like Diablo...) AI for monsters, friendly people and other
- characters. Fast 8-way scrolling routine. Fast map-display and so on and so
- on...
-
- >(One only, runner up will reign if winner declines)
- >Who should be our fearless leader?
-
- I've got no idea.
-
- >(Multitasking people welcome :-)
- >What can you contribute?
- Coding (why is it, that most people on this AMOS-LIST will contribute with
- music and gfx? Are you coders or not?)
-
- --
- rune j. keller - sporuplundsvej 105 - dk-8472 sporup - keller@vip.cybercity.dk
- - it's not a good day to be a bad guy...
-
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